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- HnefaChess. The best combination of Chess and Hnefatafl. (Cells: 228) By Florin Lupusoru.
- Sacrificial chess. Missing description (8x8, Cells: 64) By Rose Thorpe.
- Sorry, King!. Two parallel games of Chess and Sorry (Ludo) influence one another. (10x10, Cells: 100) By Florin Lupusoru.
- The showpiece script. A script for displaying individual piece images with some modifications. By Fergus Duniho.
- Immortal Chess. 36 Immortals with hidden powers create chaos on the board. (10x10, Cells: 100) By Florin Lupusoru.
- Fluidity chess. No displacement capture: all non-royal pieces take by cutting through or bypassing (8x8, Cells: 64) By Lev Grigoriev.
- Fergana. The clash of empires on Fergana Valley. (Cells: 168) By Florin Lupusoru.
- Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) By Lev Grigoriev.
- Morphing Chess IV. Pieces are based on the color of the squares reached. (9x9, Cells: 81) By Gerd P. Degens.
- Morphing Chess III. A game with upgrades and downgrades. (9x9, Cells: 81) By Gerd P. Degens.
- Morphing Chess II. A game with upgrades and downgrades. (9x9, Cells: 81) By Gerd P. Degens.
- Morphing Chess. A game with a morph zone, (9x9, Cells: 81) By Gerd P. Degens.
- Trafalgar Chess. 8 extra Pawns in two columns mimic the famous Battle of Trafalgar. (8x8, Cells: 64) By Florin Lupusoru.
- Torus Chess (The Shape of Space). xenos1984 (8x8, Cells: 64) Author: Manuel Hohmann. Inventor: Jeff Weeks.
- Accelerated Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) By Kevin Pacey.
- Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) By Kevin Pacey.
- Fearsome Chess. Fear is the main rule on the board (8x8, Cells: 64) By Florin Lupusoru.
- Brawl Chess. Chess on a 12x12 board loaded with powerful pieces. (12x12, Cells: 144) By Kevin Pacey.
- Officer-Spiel. Chess on a 16x8 board loaded with powerful pieces. (16x8, Cells: 128) By Kevin Pacey.
- Accelerated Constabulary Chess. Chess on an 8x10 board with several compound piece types added. (8x10, Cells: 80) By Kevin Pacey.
- Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) By Kevin Pacey.
- Officer Chess. Chess on an 8x10 board with many powerful compound piece types added. (8x10, Cells: 80) By Kevin Pacey.
- Hybrid Decimal Chess. Chess on a 10x10 board with unusual compound pieces included. (10x10, Cells: 100) By Kevin Pacey.
- Symmetric Chess. 9x8 variant with two queens flanking the king usig the Bishops Conversion Rule. (9x8, Cells: 72) By Carlos Cetina.
- Transformer (conquer style). Pawns mutate into higher-value pieces. (9x9, Cells: 81) By Gerd P. Degens.
- Centaur Princess Chess. Chess on a 10x8 board with Centaurs and Princesses (archbishops) added. (10x8, Cells: 80) By Kevin Pacey.
- Hybrid Chess. Chess on a 10x8 board with some unusual compound pieces. (10x8, Cells: 80) By Kevin Pacey.
- Heavy Shako. 10x10 variant inspired by Yangsi and Shako, made by Eric Silverman. Author: A. M. DeWitt. Inventor: Eric Silverman and Jean-Louis Cazaux.
- Wild Rose Chess. Pokshtya (8x8, Cells: 64) By Вадря Покштя.
- Pyramid Chase. Chase on a pyramid, 561 hexagons. By Florin Lupusoru.
- Transformer. Pawns mutate into higher-value pieces. (9x9, Cells: 81) By Gerd P. Degens.
- fortress. Missing description (12x12, Cells: 144) Author: Ben M Reiniger.
- Neoteric Different Pawns Random Chess. Really different pawns are shuffled in asynchronous way on pawn rows. (8x8, Cells: 64) By Lev Grigoriev.
- Black Swan. Pieces are replaced by Black Swans with unpredictable outcomes. (8x8, Cells: 64) By Florin Lupusoru.
- Colorbound Chess. Pieces never change their squares’ color, so army is divided into two halves – attacking and defending. (8x8, Cells: 64) By Lev Grigoriev.
- Macrochess. Missing description Author: Daniil Frolov and Jean-Louis Cazaux. Inventor: Robert Potter.
- Queens (conquer style). A game with 7 queens and no pawns. (8x8, Cells: 64) By Gerd P. Degens.
- Steward. Omnidirectional Pawn. Author: Bn Em. Inventor: Philip Marinelli and John William Brown.
- Scramble. 36 pieces scrambled on the board. (8x8, Cells: 64) By Florin Lupusoru.
- Manticore. Moves one space orthogonally, then slides outward as a Bishop. Author: Bn Em. Inventor: Ralph Betza.
- Dai Kagamigi. Even larger version of Kagamigi, with pieces biased toward the center. (15x15, Cells: 225) By Bob Greenwade.
- Wild Samarkand. This is a Game Courier preset for Wild Samarkand, one of the variants from the Timurid Family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Wild Babur. This is a Game Courier preset for Wild Babur, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Wild Mirza. This is a Game Courier preset for Wild Mirza, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Wild Timurid. This is a Game Courier preset for Wild Timurid, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Timurid Mirza. This is a Game Courier preset for Timurid Mirza, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Timurid Babur. This is a Game Courier preset for Timurid Babur, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Timurid. This is a Game Courier preset for Timurid (std), one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Omega Chess. This preset for Omega Chess enforces the rules and spots check, checkmate, and stalemate. Author: Fergus Duniho.
- Timurid Samarkand. This is a Game Courier preset for Timurid Samarkand, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- SPQR. The perfect battle formation of Roman infantry. (12x12, Cells: 144) By Florin Lupusoru.
- Nostromo. As Ripley, save astronauts from the Alien. (8x8, Cells: 64) By Ilya Yudovski.
- Chu Kagamigi. Larger extension of Kagamigi, with pieces biased toward the center. (12x12, Cells: 144) By Bob Greenwade.
- Paramount Parafigures. An army where some pieces are triply-divergent. (8x8, Cells: 64) By HaruN Y.
- Lively chess. Fast development is the basis in chess. (8x8, Cells: 64) By Piotr Smagacz.
- Nasty Neighbours (conquer style). The goal of the game is to conquer the opponent's army and to add it to your own army. (9x8, Cells: 72) By Gerd P. Degens.
- The Crab: ffNbsN. Missing description By Ralph Betza.
- KingSwap!. A solitaire swap puzzle to escort your lazy King. (5x5, Cells: 25) By Vincent Bugica.
- Onslaught. Several pieces can capture only on the enemy half, favoring attack. (12x12, Cells: 144) By H. G. Muller.
- Seikaku Ni Wanai Shogi. Shogi with no strong pieces, but very strong promotions. (9x9, Cells: 81) By Lev Grigoriev.
- Champagne Chess. Chess on a 12x8 board with ferfils and dragons added. (12x8, Cells: 96) By Kevin Pacey.
- Parity Chess. Chess on a 12x8 board with Champions and FADs added. (12x8, Cells: 96) By Kevin Pacey.
- SOHO Chess. Chess on a 10x10 board with Champions, FADs, Wizards & Cannons. (10x10, Cells: 100) By Kevin Pacey.
- Wide SOHO Chess. Chess on a 12x10 board with Archbishops, Marshalls, Champions, FADs, Wizards & Cannons. (12x10, Cells: 120) By Kevin Pacey.
- Kagamigi. Shogi variant featuring pieces biased toward the center. (9x9, Cells: 81) By Bob Greenwade.
- Crossfire. A game with 'darts' and 'double darts' (crossfire). (9x9, Cells: 81) By Gerd P. Degens.
- Patchanka. This is the Game Courier preset for Patchanka, a variant with several bi-compound pieces. (10x10, Cells: 100) By Jean-Louis Cazaux.
- Patchanka. Decimal variant with several bi-compound pieces. (10x10, Cells: 100) By Jean-Louis Cazaux.
- Okapi Chess. Regular chess, except that Knights are replaced by Okapis. (8x8, Cells: 64) By Bob Greenwade.
- Penthouse. Game like Chess and Makruk but on the half of chessboard with drops and full chess set used. (4x8, Cells: 32) By Lev Grigoriev.
- Icon Clearinghouse 6. Part 6 focuses on my own original pieces and icons. By Bob Greenwade.
- Icon Clearinghouse 3. Part three features nobility, clergy, military, and related icons. By Bob Greenwade.
- Divergent Dreamers. Army for Chess with Different Armies where pieces can only move when it has a neighbour. (8x8, Cells: 64) By HaruN Y.
- Companion chess. The Queen may have a companion. (8x8, Cells: 64) By Piotr Smagacz.
- Timurid. Evolution of timur chess. (12x12, Cells: 144) By François Houdebert.
- Ultimajor. Ultima like game where each pieces are capable of checkmate with only their own King for support. (8x8, Cells: 64) By HaruN Y.
- Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) By Charles Gilman.
- AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72) By Charles Gilman.
- Westfield Chess. Unidirectional hemed variant introducing enhanced Nimrod pieces. (12x8, Cells: 96) By Charles Gilman.
- Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
- Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
- Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
- Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
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